출처 : http://www.gamedev.net/community/forums/topic.asp?topic_id=528437 Lionhead 스튜디오의 피터 몰리뉴에게 Fable 2를 만들면서 가장 성공적이라고 평가할 수 있는 요인이 무엇이었는지를 묻자 이렇게 대답하였습니다. If you asked me what I was most proud of in Fable 2, it’s not actually any of those: I’m most proud of the process. If I’m honest, on Fable we just burnt people’s lives; we destroyed the team. Week after week, month after month, they worked 5..