반응형
출처 : http://www.gamedev.net/community/forums/topic.asp?topic_id=531723
NVIDIA APEX: From Mirror's Edge to Pervasive Cinematic Destruction to Real-Time Fluid Simulation
video | slides
The In and Out: Making Games Play Right with 3D Stereoscopic Technologies
video | slides
CUDA and Multi-Core Gaming: Lessons from the Trenches
videos | slides | Wite paper | slide deck videos | supplemental videos
NVIDIA APEX: High-Definition Physics with Clothing and Vegetation
videos | slides
Platform-independent Shader Development with mental mill: The Making of Dead Rising 2
videos | slides
Math/Physics for Programmers
Search for the presentation video here
Advanced Visual Effects with Direct3D for PC
D3D11 tessellation | D3D10/11 special effects
Khronos Developer University
OpenGL3.0/3.1 overview | Introduction to OpenCL
NVIDIA APEX: From Mirror's Edge to Pervasive Cinematic Destruction to Real-Time Fluid Simulation
video | slides
The In and Out: Making Games Play Right with 3D Stereoscopic Technologies
video | slides
CUDA and Multi-Core Gaming: Lessons from the Trenches
videos | slides | Wite paper | slide deck videos | supplemental videos
NVIDIA APEX: High-Definition Physics with Clothing and Vegetation
videos | slides
Platform-independent Shader Development with mental mill: The Making of Dead Rising 2
videos | slides
Math/Physics for Programmers
Search for the presentation video here
Advanced Visual Effects with Direct3D for PC
D3D11 tessellation | D3D10/11 special effects
Khronos Developer University
OpenGL3.0/3.1 overview | Introduction to OpenCL
반응형
'Game Dev > Binary' 카테고리의 다른 글
유용한 Install Wizard App (0) | 2009.04.22 |
---|---|
AMD/ATI slides for GDC 2009 (0) | 2009.04.22 |
GameTech 2009 강연 발표자료 (0) | 2009.02.24 |
Angel Engine (0) | 2009.02.03 |