Game Dev/Binary
NVIDIA slides for GDC 2009
AKer
2009. 4. 16. 10:21
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출처 : http://www.gamedev.net/community/forums/topic.asp?topic_id=531723
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NVIDIA APEX: From Mirror's Edge to Pervasive Cinematic Destruction to Real-Time Fluid Simulation
video | slides
The In and Out: Making Games Play Right with 3D Stereoscopic Technologies
video | slides
CUDA and Multi-Core Gaming: Lessons from the Trenches
videos | slides | Wite paper | slide deck videos | supplemental videos
NVIDIA APEX: High-Definition Physics with Clothing and Vegetation
videos | slides
Platform-independent Shader Development with mental mill: The Making of Dead Rising 2
videos | slides
Math/Physics for Programmers
Search for the presentation video here
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D3D11 tessellation | D3D10/11 special effects
Khronos Developer University
OpenGL3.0/3.1 overview | Introduction to OpenCL
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